Abstract
Every day millions of people get together -- virtually -- to trade goods, slay beasts and talk to wizards -- all from the comfort of their computer chairs. At first blush, the fantastic world of online video games like “World of Warcraft” and “EverQuest” -- where people are slaying those beasts -- may appear to be just another form of entertainment.
Original language | American English |
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Journal | National Catholic Reporter |
State | Published - Oct 19 2011 |
Keywords
- social media
- virtual life
- wow
- world of warcraft
- everquest
- entertainment
Disciplines
- Christianity
- Religion
- Religious Thought, Theology and Philosophy of Religion