Speculations on real and virtual worlds fall short

Research & Scholarship: Contribution to journalBook/Film/Article review

Abstract

Every day millions of people get together -- virtually -- to trade goods, slay beasts and talk to wizards -- all from the comfort of their computer chairs. At first blush, the fantastic world of online video games like “World of Warcraft” and “EverQuest” -- where people are slaying those beasts -- may appear to be just another form of entertainment.

Original languageAmerican English
JournalNational Catholic Reporter
StatePublished - Oct 19 2011

Keywords

  • social media
  • virtual life
  • wow
  • world of warcraft
  • everquest
  • entertainment

Disciplines

  • Christianity
  • Religion
  • Religious Thought, Theology and Philosophy of Religion

Cite this