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Speculations on real and virtual worlds fall short

Producción científica: Book/Film/Article review

Resumen

Every day millions of people get together -- virtually -- to trade goods, slay beasts and talk to wizards -- all from the comfort of their computer chairs. At first blush, the fantastic world of online video games like “World of Warcraft” and “EverQuest” -- where people are slaying those beasts -- may appear to be just another form of entertainment.

Idioma originalAmerican English
PublicaciónNational Catholic Reporter
EstadoPublished - oct 19 2011

Disciplines

  • Christianity
  • Religion
  • Religious Thought, Theology and Philosophy of Religion

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